Recent Posts

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21
Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by RamboJesus on March 22, 2013, 01:44:16 pm »
That's why I said nevermind
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Dragnix on March 21, 2013, 08:08:15 pm »
Pretty much what Spycheck said. I'm easing my way into this and I work for a living so DEAL WITH ITTTTTTTTTTTTTTTTTT TTTTTT
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Spycheckme! on March 21, 2013, 05:46:58 pm »
Well I mean the only one making changes is Dragnix.  And it looks like there's a whole list of things that people want done.  Seems like hes trying to do easy changes first that won't drastically change things.


Unless you're referring to something else.
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by RamboJesus on March 21, 2013, 03:07:37 pm »
Eh nevermind, its not important
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Spycheckme! on March 21, 2013, 03:03:11 pm »
What do you mean Rambo?
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by RamboJesus on March 21, 2013, 01:08:52 am »
I find it kind of funny how people are posting what they want, and everyone is agreeing, and then every so often someone posts a change they made that no one even knew about.
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Majicaster2 on March 20, 2013, 09:06:48 pm »
Is it possible to give the new people who enter a beginner trinket so they can start learning about them?

Beginner: Receive with an extra 5-15 HP when equipped. I think it might help them as they will be able to take a bit more hits and get familiar with the trinket system.
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Dragnix on March 20, 2013, 08:30:31 pm »
I'm going to rework armor but that's been a major complaint about it, that's only temporary
29
Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Dragnix on March 20, 2013, 08:29:48 pm »
Armor amount reduced for a temporary nerf. Same for hulk with the amount he gets for armor.
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Roll/Major Feature Releases / Re: A Modest Proposal
« Last post by Rick on March 20, 2013, 04:12:39 pm »
 
Underdog:  You do more damage to people with more dice than you; you do less damage to people with less dice than you.

I still don't like trinkets cause new players still have to play for ~8 hours just to get a chance to purchase a trinket. I like how this is geared towards newbies but fresh newbies that have less than an hour probably won't even understand the concept of trinkets yet
This sounds tricky, and probably un-codeable but what about new players with less than 3-4 hours on the server will get more credits 2/min.  So they will get more credits than than a regular to the server

-nerf damage for the slice n dice's hp to 1000-1200hp from it's current 2000 it seems too much from other NPCs; spider has max 900 (i believe),  Angelic Dispenser has 400hp, Bear trap has 500hp.

-nerf spider so there's a max of two OR have them drop items/spiders every 45-90sec (current 30-80) OR/AND only callable every 60-90secs

Like the trinket idea and the slice-n-dice + spider nerfs, except I think the call-rate is fine as it is.
I also think any steps towards giving new players trinkets is a good one, however if you increase credit amounts, you also increase the amount of rolls people can buy. While I think the current credit accumulation rate is by no means high, if you wanted to just increase access to trinkets lowering the price would be the way to go.


I'd really like you guys to take a look at the video, because I think that'd be a much more fun way to implement the reflect shield.
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