Hey Fox, drinking Bonk!, Crit-a-Cola, Sandvich, etc., still triggers the scare. Also, you know that thing where you you can taunt while moving off a ledge, which gives you back control but to everyone else it looks like you're still taunting? I was able to do that to trigger the scare, but it's really difficult to pull off. Dunno if you want to patch this out. Also, I was thinking maybe the health gain from scaring enemies should be changed from a flat +30 to a percentage gain, like maybe +20%? I was just thinking about this since the lower health classes like Scouts can fully heal with it, whereas Heavies restore maybe a third of their health from scaring the same number of people. On a final note, the 40% damage reduction definitely makes the HHH easier to kill, maybe a little too much. I'm thinking 50% is a nice sweet spot, but I wouldn't be overly upset if you kept it at 40%.