Author Topic: Trinkets  (Read 23674 times)

Stryder

  • Game Admins
  • Sr. Member
  • *****
  • Posts: 454
Re: Trinkets
« Reply #210 on: January 01, 2012, 12:28:24 pm »
Changed trinket extension amount and cost:

From 7 Day Trinket extension costs 50 Credits
To: 30 Day Trinket extension costs 150 Credits

All players' trinkets have been extended by 30 days.

Happy New Years, Fox! Thanks for extending our trinkets.
This is Stryder's Lair, where he hangs out in between sessions of nuking the server and defending his number one spot. Because he's not human.

Mayor McCheese

  • Sr. Member
  • ****
  • Posts: 470
  • "Its a Birthdefect!"
    • mah facebook
Re: Trinkets
« Reply #211 on: January 02, 2012, 03:43:42 pm »
Changed trinket extension amount and cost:

From 7 Day Trinket extension costs 50 Credits
To: 30 Day Trinket extension costs 150 Credits

All players' trinkets have been extended by 30 days.


Me Gusta
RTD Gamings Self-Proclaimed Theory Crafter,
And Professional Russian


Spycheckme!

  • Administrator
  • RTD Addict Member
  • *
  • Posts: 2455
Re: Trinkets
« Reply #212 on: January 02, 2012, 09:25:23 pm »
Thank you!


Eyeshole65

  • Jr. Member
  • **
  • Posts: 84
Re: Trinkets
« Reply #213 on: February 06, 2012, 12:45:55 am »
Can we change some stuff a little? Getting really tired of Rerolling the lower trinket variant every time. Plus I also saw someone reroll 3 times, and never changed.
Rerolling a lower or same trinket variant=+5% Chance of rerolling the next higher variant.
Rerolling a higher variant=Resets chance back to normal.



Rick

  • Hero Member
  • *****
  • Posts: 737
  • GHAST BLASTED!
Re: Trinkets
« Reply #214 on: February 06, 2012, 12:50:01 am »
Please up the chances of getting a Maximum trinket, or increase the effects of all Maximums to reflect their rarity.

Gibus-Toting Irishman

  • Game Admins
  • RTD Junkie Member
  • *****
  • Posts: 816
Re: Trinkets
« Reply #215 on: February 06, 2012, 01:20:36 am »
Please up the chances of getting a Maximum trinket, or increase the effects of all Maximums to reflect their rarity.

But that would either make everyone and their brother have a Maximum trinket or make the Maximum trinket-owning upper class too powerful based on pure wealth and luck.
Accused of hacking by Avenger, CRUNCH TIME, Phil Ken Sebben, Epic Fail Guy, and Psyclobin (sp?).

2fort is like World Cup soccer; nothing ever happens. - [ATG] Derp

Formerly known as Bottle of Scrumpy.

Jarrett000

  • Game Admins
  • RTD Addict Member
  • *****
  • Posts: 2862
  • Demopan?
    • Steam Profile
Re: Trinkets
« Reply #216 on: February 06, 2012, 01:54:28 am »
Maybe make the 56 30 12 2 be a 50 30 15 5. Dunno. Until then donate to the server, then to the credit sink that is trinkets. ;)
Jarrett lives on the forums. We keep him alive with cookies and memes.

Proud Administrator of RTDGaming since 4/8/11.

Rhia

  • Game Admins
  • Hero Member
  • *****
  • Posts: 511
    • Mermaid Illustration
Re: Trinkets
« Reply #217 on: February 06, 2012, 02:27:23 am »
Its all about playing the game.
I think things are fine as they are with rerolling.
Maximum trinkets shouldn't be easier to get because the maximum trinkets for the most part already wreck things completely.
Yeah you bitch at being scared for 5 seconds? Try 6.
 
Trinkets need more nerfed then they do buffed (except hasty charge, that was a good fix)
Yes and donate money to get credits to fill your addiction to trinkets.

DOA

  • Sr. Member
  • ****
  • Posts: 294
  • dueling whore
    • Screenshotshit
Re: Trinkets
« Reply #218 on: February 06, 2012, 12:31:05 pm »
Can we change some stuff a little? Getting really tired of Rerolling the lower trinket variant every time. Plus I also saw someone reroll 3 times, and never changed.
Rerolling a lower or same trinket variant=+5% Chance of rerolling the next higher variant.
Rerolling a higher variant=Resets chance back to normal.




just keep rolling those trinkets, it took me a a couple of Lady Luck Low before I got anything cool. (Bleed trinket is my new best friend)


Times kicked for winning a duel : 2

Fox

  • Administrator
  • RTD Addict Member
  • *
  • Posts: 1878
Re: Trinkets
« Reply #219 on: May 24, 2012, 09:30:44 pm »
http://wiki.rtdgaming.com/wiki/Trinket#Dice_Miner

Buffed this trinket to give an extra effect.

On a successful mine it heals the player by a percentage of their max health. This effect overheals players if they are at full health but will not overheal more than 200% of their max health. The overheal decays making the bonus health last a few seconds.
« Last Edit: May 24, 2012, 09:32:44 pm by Fox »

Spycheckme!

  • Administrator
  • RTD Addict Member
  • *
  • Posts: 2455
Re: Trinkets
« Reply #220 on: May 24, 2012, 10:24:52 pm »
Trinket Idea:  Elemental resistance

Basically the opposite of the melee trinkets.  Upon receiving a negative effect, you are healed 10health and the effect is removed.  Cooldown is 30s between negative effects so you are never completely immune.

Low:  Fire / Bleed Resistance.
Medium:  Jarate / Milk Resist
High:  Stun / Scare resist
Max:  All of the above

At first glance the max trinket seems overpowered.  But if you are on fire, get the resistance, and then get scared / stunned.  You might be dead.  It offers resistances to everything, but it may be used on something not so important (fire) and the cooldown might be up when you really need it (scared).