Author Topic: RTD Ideas  (Read 45431 times)

CorruptStatus

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Re: RTD Ideas
« Reply #15 on: January 06, 2010, 05:43:01 am »
Roll Name: Exodia Obliterate!
Cost: 5 people with at least over 5000 credits, giving up all their credits.
Effect: Summons Exodia the Forbidden One and your team automatically wins the match. The 5 people who gave up credits get 500 hlstats each for summoning Exodia and they each get 50 dice.
Class Restriction: None
Other Thoughts: You can only buy this with credits.



Another awesome idea brought to you by CorruptStatus.  ;D

tehoreoz

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Re: RTD Ideas
« Reply #16 on: January 06, 2010, 06:02:43 am »
^uninteresting and overly expensive
http://www.youtube.com/user/tehoreoz

hi i main scout

RTD GAMING ACCOMPLISHMENTS:

2nd place 1k dice
2nd place 1.5k dice(or 1st I forgot)
1st place 2k dice
MVP 2009

The CHA

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Re: RTD Ideas
« Reply #17 on: January 06, 2010, 09:18:04 am »
Roll Name: The Black Knight
Cost: 40 credits
Effects :

+125 HP (Not sure if you could still get the decap effects to work, at least health)
+5% move speed (base)
x2 sword power
x1.3 sword slashing rate
+slow regen, 1/2 the rate or 1/3

-can't use grenade launcher or sticky launcher
Class Restriction:  Demo
Other Thoughts: Awesome.

DeadlyBlonde

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Re: RTD Ideas
« Reply #18 on: January 06, 2010, 04:35:45 pm »
That's a bit much powerful.

CorruptStatus

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Re: RTD Ideas
« Reply #19 on: January 06, 2010, 06:43:41 pm »
^uninteresting and overly expensive

Uninteresting!? Excuse me!  >:(

DeadlyBlonde

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Re: RTD Ideas
« Reply #20 on: January 06, 2010, 06:48:45 pm »
MAybe not win the match, and definetly not at that cost, but what about fucking the oppo team over with slows and burns and crap like that.

The CHA

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Re: RTD Ideas
« Reply #21 on: January 07, 2010, 01:39:08 am »
That's a bit much powerful.

You do realize a Speed Heavy is 35 credits, correct?

Sure, he's strong, but at the start he can still easily be ousted by most classes as he is melee only.

(after he gets some heads the speed will make him amazingly awesome, but still, melee range! sentries = pretty much no go, etc.)

ktccd

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Re: RTD Ideas
« Reply #22 on: January 07, 2010, 02:31:34 am »
Actually, the knight thing is OP. Sure, sentries will slaughter him, but he can just slaughter every other living thing. then let his 9 friends gang bang the engineer and his bunch of scrap metal.
Phlogiston.

High

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Re: RTD Ideas
« Reply #23 on: January 07, 2010, 05:24:49 pm »
It is not that powerful. A heavy with a medic would slaughter that demo.



Mr. Chugs

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Re: RTD Ideas
« Reply #24 on: January 07, 2010, 11:44:34 pm »
It is not that powerful. A heavy with a medic would slaughter that demo.
That's because a heavy medic can slaughter nearly anything.

CtrlAltDelet

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Re: RTD Ideas
« Reply #25 on: January 08, 2010, 11:32:58 am »
It is not that powerful. A heavy with a medic would slaughter that demo.
That's because a heavy medic can slaughter nearly anything.

wonder twin powers activate?



Fox

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Re: RTD Ideas
« Reply #26 on: January 10, 2010, 02:27:44 am »
Added some new rolls based on some ideas here:
    * New Roll:Vampire
    * Cost: 30 Credits
    * Description:+1HP on you for each -5HP dealt on an enemy.


    * New Roll:Invis on low health
    * Cost: 15 Credits
    * Description:Makes you invisible when your health is less than 30%

The CHA

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Re: RTD Ideas
« Reply #27 on: January 10, 2010, 03:03:06 am »
Vampire should be 20 credits, it doesn't really contend with Regeneration.

JJJG13

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Re: RTD Ideas
« Reply #28 on: January 10, 2010, 03:09:36 am »
Added some new rolls based on some ideas here:
    * New Roll:Vampire
    * Cost: 30 Credits
    * Description:+1HP on you for each -5HP dealt on an enemy.


    * New Roll:Invis on low health
    * Cost: 15 Credits
    * Description:Makes you invisible when your health is less than 30%

Hurting yourself and going Equalizer with Invis on low health? Very yes.

Fox

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Re: RTD Ideas
« Reply #29 on: January 10, 2010, 08:17:05 am »
I really don't like bad rolls but here's an idea:
+60 Seconds wait time, so when you roll it you would wait 180 seconds (3 mins) instead of the usual 120 sec. (2 mins)