Author Topic: Roll: Grounding Bullets  (Read 4940 times)

Fox

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Roll: Grounding Bullets
« on: March 13, 2012, 03:50:14 pm »
Cost: 15 Credits
  *Vastly increases enemy gravity rendering them unable to jump.
   *The effect lasts 5 seconds after which there is a 5 second cool down period before the enemy can be grounded again.
   *Fire damage will not ground enemies

http://wiki.rtdgaming.com/wiki/Grounding_Bullets

Take that pester scoots!


BAM
« Last Edit: March 13, 2012, 04:00:07 pm by Fox »

Jarrett000

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Re: Roll: Grounding Bullets
« Reply #1 on: March 13, 2012, 03:58:07 pm »
Inspired by Canadian Viscount's Scoot Jumps.
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Stryder

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Re: Roll: Grounding Bullets
« Reply #2 on: March 13, 2012, 04:20:30 pm »
New way to stop roll stacking scouts w/ Scout Jumps. >:D
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TehMan

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Re: Roll: Grounding Bullets
« Reply #3 on: March 13, 2012, 05:53:02 pm »
NOOOOOOOOOOOOOOOOOO OOOOOOOO THERE GOES MY SUPER JUMPS + MILK SCOOT.


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Rick

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Re: Roll: Grounding Bullets
« Reply #4 on: March 13, 2012, 06:21:07 pm »
This had better be a 20s roll...

Fox

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Re: Roll: Grounding Bullets
« Reply #5 on: March 13, 2012, 06:52:09 pm »
reed da wiki

Rick

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Re: Roll: Grounding Bullets
« Reply #6 on: March 13, 2012, 07:02:37 pm »
I have been soothed. Rolls that affect 1 class disproportionately like Slow-mo and Armor bug me. Thanks for the new roll Fox!

Spycheckme!

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Re: Roll: Grounding Bullets
« Reply #7 on: March 13, 2012, 09:52:01 pm »
Didn't someone come up with this originally awhile ago?  Jarrett, go look.

Jarrett000

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Re: Roll: Grounding Bullets
« Reply #8 on: March 13, 2012, 09:55:32 pm »
Didn't someone come up with this originally awhile ago?  Jarrett, go look.

Lol ok, I guess I'm good with word choice.
----------------------------------------------

This is close.
Roll name: Frog
Roll cost: 25
Duration: 5 minutes or until destroyed
Gameplay: Players within a certain radius of the frog have the "no jumps" effect placed on them.
Effects: Frog model (found under props_2fort\frog.mdl), possibly on-screen text.
Other: I admit, I've just been trying to come up with something for the frog since finding his model I came up with this one as though the frog were shooting out his tongue to snatch up nearby enemies (scouts, I'm looking at you!).


Gibus clipped the basis of the idea a long time ago, even though it was a bad roll idea instead of good.
High Gravity
Type: Bad Roll, lasts 20 seconds
Description: Extremely high gravity on both you and your projectiles.
Other Thoughts: This is inspired by when the server turned on high gravity and everything was ridiculous. Similar to No Jumps, but affects projectiles too.


Otherwise, no; no suggestions.
« Last Edit: March 13, 2012, 10:05:33 pm by Jarrett000 »
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Majicaster2

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Re: Roll: Grounding Bullets
« Reply #9 on: March 13, 2012, 10:20:42 pm »
Will that mean you will take massive gravity damage once you are in the air with scoot jumps?

Gibus-Toting Irishman

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Re: Roll: Grounding Bullets
« Reply #10 on: March 13, 2012, 10:21:16 pm »
I vaguely remember that suggestion. Like I said in the suggestion it was based around when someone turned on server high gravity, which did really weird things to projectiles. I don't think it's too similar.
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Jarrett000

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Re: Roll: Grounding Bullets
« Reply #11 on: March 13, 2012, 10:35:08 pm »
I vaguely remember that suggestion. Like I said in the suggestion it was based around when someone turned on server high gravity, which did really weird things to projectiles. I don't think it's too similar.
Yeah, not too similar, just clipping the basis of a player not being able to jump. It just takes second place in similarity, though, since nothing else ever suggested was even near grounding bullets.
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MEGAFATBOY

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Re: Roll: Grounding Bullets
« Reply #12 on: March 14, 2012, 02:43:31 am »
Fox, you are the MASTER of ms paint.

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mariomario42

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Re: Roll: Grounding Bullets
« Reply #13 on: March 14, 2012, 01:03:21 pm »
This'll teach those DR spies who run away with the super jump trinket...

Jarrett000

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Re: Roll: Grounding Bullets
« Reply #14 on: March 14, 2012, 01:18:34 pm »
Nooooo Mario D:
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