Author Topic: MvM Event? Coming soon.  (Read 5421 times)

Spycheckme!

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MvM Event? Coming soon.
« on: January 15, 2013, 12:24:54 am »
http://www.mvmwaves.com/

Create custom waves and missions... it may be used.

Details coming soon.


Rolls that will probably be banned for MvM (please suggest some to ban as well):
All Invisibility rolls(doesn't work on bots)
Darkness cloud (see above)
Instant kills (kills giant robots instantly.  What is balance?)
Toxic (might leave this in still, is kinda rare to roll)
Spiders (bots won't attack them)
Amplifiers (maybe, might leave in)
Noclip (what use is it?)
Yoshi (might bug stuff, might leave in)
Reflect sheild (too powerful)
Armor (maybe...)
Class immunity (possibly, seems powerful)
Any roll that crashes the server.
« Last Edit: January 22, 2013, 04:19:44 pm by Spycheckme! »

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #1 on: January 15, 2013, 12:42:24 am »
Just to answer questions.  Still a work in progress on what to do with this RTD wise.  I'm thinking to make teams, make custom waves up, and maybe have weekly challenges to see who does the best? (scored on money, how many times you die, ect).  I'll talk to drag, john and kilandor to see if its possible to add the scripts from that website I posted to download the waves.  In the meantime; any waves you make, save the file, try it out in an MVM map, see how the bots look and how it plays.


Might disable RTD for this.  We'll see.



Thoughts?  Ideas?

Halorym

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Re: MvM Event? Coming soon.
« Reply #2 on: January 15, 2013, 01:00:26 am »
I'm in but I think RTD should stay, just have a modified mode that gets rid of useless rolls like invis, I'd LOVE playing MvM with traps


Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #3 on: January 15, 2013, 02:19:36 pm »
If we do leave RTD in; we'd have to get rid of a few things (like spiders, instant kills, ect).  We'd have to discuss what would be OP, and what can stay.  Maybe disable buying things as well?

Halorym

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Re: MvM Event? Coming soon.
« Reply #4 on: January 15, 2013, 02:51:17 pm »
Could we even add roll based bots?  Maybe bots spawning with backpack items,  Incoming firebullets heavy!   It's the reflect shield pyro wave! OH THE HUMANITY! Yoshis!   Boss battle with the HULK! Spider medics!
« Last Edit: January 15, 2013, 02:53:13 pm by Halorym »

aaaandrew

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Re: MvM Event? Coming soon.
« Reply #5 on: January 15, 2013, 04:54:31 pm »
is this even possible to do on an actual server??

Quote
MUST BE SERVER HOST
via  SPUF
 
-___-  sorry for the debbie downer.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #6 on: January 15, 2013, 07:47:31 pm »
Well we had MVM on RTD at one point.  I think you would be able to add the script in the map right to edit the bot waves?  It says "must be server host" but we ARE the host of the server right?  Like I mentioned before; I'll talk to drag and co about it.  Let me peruse through that thread to see what they are saying.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #7 on: January 15, 2013, 07:59:15 pm »
Okay so the file that is saved when you make these custom waves is a popfile.  When you want to play the custom waves you do the following:

open up Team Fortress 2 and begin your server

bring up the command prompt default key ` and type the following, replacing filename with whatever you called the downloaded popfile. the generators default is mvm_popfile

I dunno how we can do this on the RTD server.  I'm sure we could put the file.... somewhere serverside and have someone open it using the console or admin commands or... something.

If you control the server just type tf_mvm_popfile popfilenamehere into console and it will switch to it. If you dont control server than its impossible. If you do own a server you need to put the .pop file into your orangebox/tf/scripts/population folder. If there is no population folder in your scripts folder than make one.
« Last Edit: January 16, 2013, 07:35:33 pm by Spycheckme! »

Dr.Panzer89

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Re: MvM Event? Coming soon.
« Reply #8 on: January 15, 2013, 08:54:42 pm »
I'm just struggling with how to designate bots as support (because once I check the support box everything becomes support) and in what time measurement the 'wait before/between spawn' uses.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #9 on: January 15, 2013, 09:20:50 pm »
I'm just struggling with how to designate bots as support (because once I check the support box everything becomes support) and in what time measurement the 'wait before/between spawn' uses.

No matter what, all bots I create end up as support bots, so I can't even fight anything because the wave suddenly ends every time. I need some help!

EDIT:
Seriously guys, this is a big problem!!

EDIT2:
Here is the routine after I download the file (on a Mac)
1. go to tf>scripts and create a new folder named "population"
2. drag downloaded .txt file into population folder
3. change file into a .pop file (Console cannot identify the file as a .txt file)
4. rename .pop file to "mvm_*mapname*_*filename* (Console needs the "mvm_*mapname*" part or it will not accept the file.).
5. open TF2 and create a server
6. open the console after the map launches
7. type into the console: tf_mvm_popfile *filename*
8. done

Anything that might have changed the bots to support? I am using Safari 6.0 to create waves. Does that affect it?

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #10 on: January 16, 2013, 11:04:23 am »
Talked to drag last night; said it would be easy to have the pop fill loaded by the server.


You guys create any custom waves yet?


Also how would you feel about it playing custom music? (like piratey music for pirate waves, zombie music for zombies, ect).

mariomario42

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Re: MvM Event? Coming soon.
« Reply #11 on: January 16, 2013, 11:19:54 am »
I will make my own wave at some point :)

It would be awesome to cycle through them all (if they turn out to be decent).

mariomario42

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Re: MvM Event? Coming soon.
« Reply #12 on: January 16, 2013, 12:26:25 pm »
Ok, I went a little overboard but this sounds like fun in it's craziness. Still need to define #s and money drops.

For Mannworks:

Wave 1:
beggar bazooka soldier
huo-long heater heavy
giant scouts

Wave 2:
Fast tanks (double speed of normal)
spies

Support:
spy-cicle spies
huntsman snipers
FAN scouts

Wave 3:
crit huntsman
crit escape plan soldier (HP increased)
loose cannon demo
ullapool demo (lots)
deflector heavy with medics
1 gold botkiller soldier with rapid fire (he will drop a ton of money)

Support:
Machina sniper

Wave 4:
crit giant pyro + giant medic
natascha heavy
cowmangler (alt fire) soldier
reserve shooter constant firing pyros (no jumping allowed)

Support:
pyros
spies
tiny sized scouts with sun on a stick

Wave 5:
direct hit soldier with medic
constant firing blutsauger (crit?) medics with HP increase
giant crit soldiers with giant medic
crit huntsman
tanks

Support:
sydney sleeper
sandman scout
Flying guillotine scout

Wave 6: (now it gets silly)
giant crit SMG sniper
giant crit loose cannon demo
giant crit widowmaker engineer
tiny deflector heavy
crit rightous bison soldier
tanks

Support:
medic
crit scouts


Tell me what you think :)


Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #13 on: January 16, 2013, 12:43:23 pm »
I like some of your ideas a lot!  Maybe you could edit your post and put how many of each is spawning each wave? When you define the money for a particular class; its divided among all the units... I think (1000$ money divided by 10 if you have 10 scouts.  100 per scout).


Support is currently kinda broken on that site.  If you check the box, it makes every unit support = no wave.  Should be fixed in the future.

mariomario42

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Re: MvM Event? Coming soon.
« Reply #14 on: January 16, 2013, 12:59:02 pm »
I like some of your ideas a lot!  Maybe you could edit your post and put how many of each is spawning each wave? When you define the money for a particular class; its divided among all the units... I think (1000$ money divided by 10 if you have 10 scouts.  100 per scout).


Support is currently kinda broken on that site.  If you check the box, it makes every unit support = no wave.  Should be fixed in the future.

I will do that this afternoon, and that's good to know for the money. :)

If it doesn't get fixed soon, I guess I'll just put some numbers on them and put the actual wave.