Ok, I went a little overboard but this sounds like fun in it's craziness. Still need to define #s and money drops.
For Mannworks:
Wave 1:
beggar bazooka soldier
huo-long heater heavy
giant scouts
Wave 2:Fast tanks (double speed of normal)
spies
Support:spy-cicle spies
huntsman snipers
FAN scouts
Wave 3:crit huntsman
crit escape plan soldier (HP increased)
loose cannon demo
ullapool demo (lots)
deflector heavy with medics
1 gold botkiller soldier with rapid fire (he will drop a ton of money)
Support:Machina sniper
Wave 4:crit giant pyro + giant medic
natascha heavy
cowmangler (alt fire) soldier
reserve shooter constant firing pyros (no jumping allowed)
Support:pyros
spies
tiny sized scouts with sun on a stick
Wave 5:direct hit soldier with medic
constant firing blutsauger (crit?) medics with HP increase
giant crit soldiers with giant medic
crit huntsman
tanks
Support:sydney sleeper
sandman scout
Flying guillotine scout
Wave 6: (now it gets silly)
giant crit SMG sniper
giant crit loose cannon demo
giant crit widowmaker engineer
tiny deflector heavy
crit rightous bison soldier
tanks
Support:medic
crit scouts
Tell me what you think
