Author Topic: MvM Event? Coming soon.  (Read 4419 times)

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #15 on: January 16, 2013, 01:25:23 pm »
Well I believe you can open the file as a .txt, change the value in the code to make certain enemies support or not.  Its kind of a pain in the neck fix.

mariomario42

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Re: MvM Event? Coming soon.
« Reply #16 on: January 16, 2013, 05:15:16 pm »
For Mannworks:

Wave 1:
30 beggar bazooka soldier
25 huo-long heater heavy
4 giant scouts

Wave 2:
2 Fast tanks (double speed of normal)
40 spies

Support:
spy-cicle spies
huntsman snipers
FAN scouts

Wave 3:
30 crit huntsman
20 crit escape plan soldier (HP increased)
24 loose cannon demo
40 ullapool demo
2 deflector heavy with medics
1 gold botkiller soldier with rapid fire (he will drop a ton of money)

Support:
Machina sniper

Wave 4:
3 crit giant pyro + giant medic
35 natascha heavy
25 cowmangler (alt fire) soldier
30 reserve shooter constant firing pyros (no jumping allowed)

Support:
pyros
spies
tiny sized scouts with sun on a stick

Wave 5:
15 direct hit soldier with medic
30 constant firing blutsauger (crit?) medics with HP increase
4 giant crit soldiers with giant medic
40 crit huntsman
2 tanks

Support:
sydney sleeper
sandman scout
Flying guillotine scout

Wave 6: (now it gets silly)
2 giant crit SMG sniper
2 giant crit loose cannon demo
1 giant crit widowmaker engineer
30 tiny deflector heavy
30 crit rightous bison soldier
4 tanks

Support:
medic
crit scouts



So there's a lot I can edit, like difficulty level and other abilities they can have, HP and what not, but feedback (if wave difficulty is good, too many of one type, etc) on this idea would be good. And after this step, I'll keep it a secret to keep people surprised :)

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #17 on: January 16, 2013, 07:24:04 pm »
For beggers bazooka soldiers:  you can set it so that they wont fire until they're fully loaded.

mariomario42

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Re: MvM Event? Coming soon.
« Reply #18 on: January 19, 2013, 03:11:12 am »
Done with the main part, Just need to add support lines by hand, then we can give it a first go :)

And I'll need some very brave people to help me give it a first run.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #19 on: January 19, 2013, 10:17:15 am »
Just max out the starting money and decrease it to the point where you think its doable.

mariomario42

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Re: MvM Event? Coming soon.
« Reply #20 on: January 19, 2013, 11:42:45 am »
Ok, I made the starting 4000 just so we can check out the enemies.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #21 on: January 22, 2013, 04:12:34 pm »
I haven't forgotten about this.  Working on maps and dice now.  Will try to come up with a system for doing MvM every month.  Maybe the last Wednesday or something?  We can password the server and do a first come first serve.


Edited first post.

Halorym

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Re: MvM Event? Coming soon.
« Reply #22 on: January 29, 2013, 11:33:19 am »
Could we even add roll based bots?  Maybe bots spawning with backpack items,  Incoming firebullets heavy!   It's the reflect shield pyro wave! OH THE HUMANITY! Yoshis!   Boss battle with the HULK! Spider medics!


Tiny Baby Scout rush


Sniper has left the game.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #23 on: January 29, 2013, 03:21:14 pm »
Hmm its probably possibly to program certain rolls on the robots for when they spawn like reflect shield pyros.

mariomario42

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Re: MvM Event? Coming soon.
« Reply #24 on: January 29, 2013, 08:03:03 pm »
Could we even add roll based bots?  Maybe bots spawning with backpack items,  Incoming firebullets heavy!   It's the reflect shield pyro wave! OH THE HUMANITY! Yoshis!   Boss battle with the HULK! Spider medics!


Tiny Baby Scout rush


Sniper has left the game.

With my MvM, you'll be wishing they're that big  ;)

(I'm not joking)

mariomario42

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Re: MvM Event? Coming soon.
« Reply #25 on: February 13, 2013, 05:44:42 pm »
Yo, let's do this soon.

Spycheckme!

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Re: MvM Event? Coming soon.
« Reply #26 on: February 14, 2013, 11:01:40 am »
Yeah sorry man I've been really busy with real life stuff.  I haven't had a chance to try to seed dice to new maps or anything either.  I need to bug drag or john to see how to add the pop files in and whatnot.  Maybe I can look for a tutorial soon? 


If you find any info on how to do it; that'll be most helpful.

TenthLegionX

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Re: MvM Event? Coming soon.
« Reply #27 on: April 22, 2013, 05:40:54 pm »
I'm in but I think RTD should stay, just have a modified mode that gets rid of useless rolls like invis, I'd LOVE playing MvM with traps

I second this ^. Sounds really fun and with some RTD elements it could be EPIC