Author Topic: Introducing the Dice!  (Read 26303 times)

Mr. Chugs

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Re: Introducing the Dice!
« Reply #15 on: October 27, 2009, 12:54:02 am »


<table border="1">
<tr>
<td>Dice</td>
<td>Effects</td>
</tr>
<tr>
<td>200</td>
<td>Immunity from being killed on round end when you lose</td>
</tr>
</table>


I'll consolidate all these changes to the main post...eventually
OH FUCK YES.

The CHA

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Re: Introducing the Dice!
« Reply #16 on: October 30, 2009, 12:51:45 am »
I don't like the 10% chance of fire thing, talk about SMG/pistol overpowerness.

JJJG13

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Re: Introducing the Dice!
« Reply #17 on: October 30, 2009, 04:17:56 pm »
I don't like the 10% chance of fire thing, talk about SMG/pistol overpowerness.

Medic fire needles? Oh hell yes.

Towel

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Re: Introducing the Dice!
« Reply #18 on: October 30, 2009, 10:49:26 pm »
I don't like the 10% chance of fire thing, talk about SMG/pistol overpowerness.

Medic fire needles? Oh hell yes.


I am heavy weapons guy, and this is my weapon.

Fox

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Re: Introducing the Dice!
« Reply #19 on: November 05, 2009, 11:34:15 am »
MVPs now get awarded with DICE!

IF amount of players > 5 AND amount of players < 10 THEN
  • 1st Place MVP gets 1 Dice

IF amount of players >= 10 AND amount of players < 25 THEN
  • 1st Place MVP gets 2 Dice
  • 2nd Place MVP gets 1 Dice

IF amount of players >= 25 THEN
  • 1st Place MVP gets 3 Dice
  • 2nd Place MVP gets 2 Dice
  • 3rd Place MVP gets 1 Dice
« Last Edit: November 05, 2009, 11:37:35 am by Fox »

JJJG13

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Re: Introducing the Dice!
« Reply #20 on: November 05, 2009, 04:57:04 pm »
MVPs now get awarded with DICE!

IF amount of players > 5 AND amount of players < 10 THEN
  • 1st Place MVP gets 1 Dice

IF amount of players >= 10 AND amount of players < 25 THEN
  • 1st Place MVP gets 2 Dice
  • 2nd Place MVP gets 1 Dice

IF amount of players >= 25 THEN
  • 1st Place MVP gets 3 Dice
  • 2nd Place MVP gets 2 Dice
  • 3rd Place MVP gets 1 Dice

Alright, medic/engie whoring time. Unless Chugs is there. Him and his backstabs.....

High

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Re: Introducing the Dice!
« Reply #21 on: November 29, 2009, 08:22:53 pm »
1. Can you make it so that losing team MVPs get dice...cause sometimes you are really doing well but everyone on your team sucks so you lose and get no dice. Without this, I think people tend to try to stack teams more by joining the winning one.

2. I think that you should get dice when the server has less than 5. First of all, it would encourage people to fill the empty server. The only downside might be that one person stays on the empty server for awhile and gets 20-30 free dice. I say: "So what?" It's not really that many and we would rather him spend all night on the server than on a different server right? Maybe just 1 per MVP when Players arre <5?

Thank you for listening :)



Dsuperman06

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Re: Introducing the Dice!
« Reply #22 on: December 03, 2009, 10:16:45 pm »
1. Can you make it so that losing team MVPs get dice...cause sometimes you are really doing well but everyone on your team sucks so you lose and get no dice. Without this, I think people tend to try to stack teams more by joining the winning one.

2. I think that you should get dice when the server has less than 5. First of all, it would encourage people to fill the empty server. The only downside might be that one person stays on the empty server for awhile and gets 20-30 free dice. I say: "So what?" It's not really that many and we would rather him spend all night on the server than on a different server right? Maybe just 1 per MVP when Players arre <5?

Thank you for listening :)

I agree with point 1. Sometimes a 15 min defend on dustbowl ends with one noclip pyro and you get nothing but horrible defeat.

Point 2 not so much. I join the sever when its empy and will be in there for 20-30 mins. Even if i only get 1 dice for the MVP awards i could just keep going on attack as scout and tear through the map several times. Plus finding the random dice along the way.

High

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Re: Introducing the Dice!
« Reply #23 on: December 04, 2009, 02:02:05 am »
In-game it says 5% chance of flame damage when yo uget to 500, but in OP it says 10%.



Fox

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Re: Introducing the Dice!
« Reply #24 on: March 19, 2010, 04:54:43 pm »
It's that time of year again when I randomly decide to nerf stuff. Last time I nerfed toxic and that turned out pretty good, this time around I'm modifying the dice attributes.

Changes:
  • 500 Dice: Random Flame damage reduced from 10%  to 4%
  • 250 Dice: From 10% to 5% damage reduction
  • 750 Dice: From 10% to 5% damage multiplier

JJJG13

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Re: Introducing the Dice!
« Reply #25 on: March 19, 2010, 05:54:53 pm »
It's that time of year again when I randomly decide to nerf stuff. Last time I nerfed toxic and that turned out pretty good, this time around I'm modifying the dice attributes.

Changes:
  • 500 Dice: Random Flame damage reduced from 10%  to 4%
  • 250 Dice: From 10% to 5% damage reduction
  • 750 Dice: From 10% to 5% damage multiplier

*Dies a little inside*                                                                                              Marquees are terribly underused.     

Keel Joo

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Re: Introducing the Dice!
« Reply #26 on: March 19, 2010, 06:50:03 pm »
5 percent isn't even enough to matter in most cases.  might as well not have perks!

to get 1000 dice by just using credits, you'd need to play and not use any credits for 35 days straight, 24/7.

to get 1000 dice from winning, you'd have to play over 500-1000 rounds and be MVP #1 or #2 in all of them.

for such small perks, dice are pretty scarce.  even if you collected every single dice laying around the map, it would still take you a long time.  and I mean come on, it's 200 dice to get only 5% flame damage chance?

also I think there's something glitchy going on with the perks.  I have a 75% chance of getting a good roll, and It seems more like a 10% chance.  also lately my damage has seemed to lowered by nearly half.  It took 2 direct direct hits to kill a normal scout, everytime.  they didn't even have perks nor RTD's.  

Heavies used to die by 4 regular rockets and now it seems it takes 5 or 6. (again, no rtd or perks)
« Last Edit: March 19, 2010, 06:51:53 pm by Keel Joo »

Requiacity

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Re: Introducing the Dice!
« Reply #27 on: March 19, 2010, 07:24:53 pm »
It's that time of year again when I randomly decide to nerf stuff. Last time I nerfed toxic and that turned out pretty good, this time around I'm modifying the dice attributes.

Changes:
  • 500 Dice: Random Flame damage reduced from 10%  to 4%
  • 250 Dice: From 10% to 5% damage reduction
  • 750 Dice: From 10% to 5% damage multiplier

NONONONONO.

As was said, it takes A LONG TIME to get that many dice. Dice perks are fine as they are, and removing them is a bit unfair to people who have worked to get so many.
“Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.”

Fox

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Re: Introducing the Dice!
« Reply #28 on: March 19, 2010, 07:50:45 pm »
 8) K reverted the damage reduction back to 10%.

Requiacity

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Re: Introducing the Dice!
« Reply #29 on: March 19, 2010, 07:53:34 pm »
8) K reverted the damage reduction back to 10%.

Yay!
“Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover.”