Author Topic: Introducing the Dice Deposits!  (Read 13207 times)

Fox

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Re: Introducing the Dice Deposits!
« Reply #45 on: April 20, 2011, 02:18:33 am »
Aright it's released. I've just finished tweaking the physics model so now it's more like an hexagon rather than a cube. Hopefully this fixes the problem where it was getting stuck inside the player. Just try it out and let me know.

« Last Edit: April 20, 2011, 02:25:17 am by Fox »

RblDiver

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Re: Introducing the Dice Deposits!
« Reply #46 on: April 22, 2011, 08:22:31 pm »
Would it be possible to make it so they can't be tossed off the map/roll into a pit? I don't recall the map name, but one map that has the "loose boards" at the starting gate saw both dice (red and blue) fall through the cracks and into oblivion.

John2k4

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Re: Introducing the Dice Deposits!
« Reply #47 on: April 22, 2011, 09:37:48 pm »
I think that's Goldrush...

Jarrett000

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Re: Introducing the Dice Deposits!
« Reply #48 on: April 22, 2011, 09:56:19 pm »
I think that's Goldrush...

I'm thinking Dustbowl stage 2........Maybe you're right though....
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kaveradeo

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Re: Introducing the Dice Deposits!
« Reply #49 on: April 22, 2011, 11:06:04 pm »
I think that's Goldrush...

I'm thinking Dustbowl stage 2........Maybe you're right though....
its goldrush stage 2

Jarrett000

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Re: Introducing the Dice Deposits!
« Reply #50 on: April 22, 2011, 11:20:56 pm »
Hey, at least I was half right! :D
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CharlesMan

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Re: Introducing the Dice Deposits!
« Reply #51 on: April 23, 2011, 03:20:42 am »
I think the mass should just display HEAVY, LARGE, or MEDIUM depending on the size instead of a number.

Fox

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Re: Introducing the Dice Deposits!
« Reply #52 on: April 23, 2011, 06:08:43 am »
I think the mass should just display HEAVY, LARGE, or MEDIUM depending on the size instead of a number.

I made it so it displays it as: Mining Chance: % (Mass: Low | Gravity: Yes | Drag: Yes)

CharlesMan

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Re: Introducing the Dice Deposits!
« Reply #53 on: April 24, 2011, 02:43:17 am »
Neat. However, now gravity and drag go to insanely high numbers.

Also, my voice changes pitch to high for permanently after hitting it. Can't change it through options. Shit sucks, yo.

Spycheckme!

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Re: Introducing the Dice Deposits!
« Reply #54 on: April 24, 2011, 08:04:53 am »
Neat. However, now gravity and drag go to insanely high numbers.

Also, my voice changes pitch to high for permanently after hitting it. Can't change it through options. Shit sucks, yo.

Introducing the Aperture Science puberty dice deposits xD

Fox

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Re: Introducing the Dice Deposits!
« Reply #55 on: April 24, 2011, 09:02:37 am »
Neat. However, now gravity and drag go to insanely high numbers.

Also, my voice changes pitch to high for permanently after hitting it. Can't change it through options. Shit sucks, yo.

Fixed the readout.
Hmm I'll have to test out the voice pitch thing.

CharlesMan

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Re: Introducing the Dice Deposits!
« Reply #56 on: April 24, 2011, 10:09:58 pm »
Introducing the Aperture Science puberty dice deposits xD
Actually, I think that would be anti-puberty!

Mayor McCheese

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Re: Introducing the Dice Deposits!
« Reply #57 on: August 30, 2011, 02:37:24 pm »
im just cirious but the dice mining percentage chance thats displayed on screen... does that include the mining bonus perk or is it seperate
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Re: Introducing the Dice Deposits!
« Reply #58 on: August 30, 2011, 03:47:01 pm »
im just cirious but the dice mining percentage chance thats displayed on screen... does that include the mining bonus perk or is it seperate

It does.
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