Author Topic: Beta: Dice Perks (Please comment about this in this thread)  (Read 14400 times)

Spycheckme!

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #60 on: October 16, 2010, 12:07:41 pm »
Haven't posted in here in awhile, but I haven't really had any problems with the dice talents.  People kill me, I kill them.  I'm not noticeably stronger or weaker.

I was wondering though, will we eventually categorize them (like offense, defense, support) or just leave them in one big list?  I think the list idea is pretty good since its easy to navigate and not that confusing.

Fox

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #61 on: October 16, 2010, 04:01:43 pm »
Won't be categorized

ieatfish

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #62 on: October 16, 2010, 08:36:26 pm »
Still working well for me.  However, I was playing with Pyrrhic Prophet the other day and I was getting lit on fire every time he shot me.  He was playing heavy but even across the map I would ignite practically every time.  I'm not sure if it is related to the other glitch or if it were the set one fire perk but if it were the latter I think it needs a nerf.

Fox

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #63 on: October 16, 2010, 08:49:46 pm »
It's a bug with the Fire Bullets roll

PyroZombie

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #64 on: October 17, 2010, 10:24:50 am »
its not just fire bullets, It's any igniter that doesn't come from the game.

The Official warcries of PyroZombie:
"Wait, What are we doing?", "We're going to fuckin' die!", "Fuck you, Fatstuffs!"-List to grow.

ktccd

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #65 on: October 17, 2010, 04:44:53 pm »
Spider is now the meta-spider. Death is inevitable.
Phlogiston.

PyroZombie

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #66 on: October 17, 2010, 05:54:21 pm »
I actually had an idea for a lasting server roll, called mastermind, where it increases the power of all non player entities, spawns them and makes them rebel against the humans. that sounds a bit like this, The only way to stop it was to kill the mastermind, in which the team that does gets a free roll, and maybe credits
The Official warcries of PyroZombie:
"Wait, What are we doing?", "We're going to fuckin' die!", "Fuck you, Fatstuffs!"-List to grow.

Fox

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #67 on: October 19, 2010, 01:16:30 am »
This should be coming out of beta by the end of the week.
Once it comes out all your perks will be reset and you will need to purchase them again. If you need to reset your perks it will cost 1000 Credits. Yes 1000 credits is a lot and it has been set this high so people aren't resetting often.

I'm still working on some major code changes with the roll handling so this might get pushed back a few more days.

Avenger

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #68 on: October 19, 2010, 12:24:10 pm »
Well 1000 credits = 20 dice, so the effective price is 20 dice a reset. I think it should be a system like the other perks, such as a single die or equivalent, then 2 and so on, maybe doubling each time.
Oh, I'm just too good for my own bad self. Hello Earth. Who's your daddy? Why, yes, I am.


CarlZalph

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #69 on: October 19, 2010, 12:49:06 pm »
Fox, you need an undo-button.

Have it set up to undo your last purchase of perk within the minute, and it's free!

Fox

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #70 on: October 20, 2010, 12:54:20 am »
Phew finished overhauling RTD. I was able to shave off 20KB but that's mostly because I've moved the roll info into a cfg.

Fox

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Re: Beta: Dice Perks (Please comment about this in this thread)
« Reply #71 on: October 20, 2010, 02:46:05 am »
I've released Dice Perks, full write up will be here: http://www.rtdgaming.com/index.php?topic=44.0

Thanks for the feedback.